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Ignore:
Timestamp:
Jan 17, 2016, 10:29:21 PM (8 years ago)
Author:
landauf
Message:

merged branch cpp11_v3 back to trunk

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gametypes/Dynamicmatch.h

    r11052 r11071  
    6565            bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off.
    6666
    67             virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties
    68             virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple
    69             virtual void start();
    70             virtual void end(); //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht?
    71             virtual void playerEntered(PlayerInfo* player);
    72             virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour
    73             virtual bool playerLeft(PlayerInfo* player);
    74             virtual bool playerChangedName(PlayerInfo* player);//unchanged
     67            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override; //ok - score function and management of parties
     68            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override; //ok - simple
     69            virtual void start() override;
     70            virtual void end() override; //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht?
     71            virtual void playerEntered(PlayerInfo* player) override;
     72            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override;//is used to initialize the player's party and colour
     73            virtual bool playerLeft(PlayerInfo* player) override;
     74            virtual bool playerChangedName(PlayerInfo* player) override;//unchanged
    7575
    7676            /*virtual void instructions();
     
    7979            void grantPigBoost(SpaceShip* spaceship); // Grant the piggy a boost.
    8080            void resetSpeedFactor(SpaceShip* spaceship, Timer* timer);
    81             void tick (float dt);// used to end the game
    82             SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
     81            virtual void tick (float dt) override;// used to end the game
     82            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const override;
    8383
    8484
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