Changeset 11071 for code/trunk/src/orxonox/gametypes/Dynamicmatch.h
- Timestamp:
- Jan 17, 2016, 10:29:21 PM (8 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/gametypes/Dynamicmatch.h
r11052 r11071 65 65 bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off. 66 66 67 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties68 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple69 virtual void start() ;70 virtual void end() ; //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht?71 virtual void playerEntered(PlayerInfo* player) ;72 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) ;//is used to initialize the player's party and colour73 virtual bool playerLeft(PlayerInfo* player) ;74 virtual bool playerChangedName(PlayerInfo* player) ;//unchanged67 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override; //ok - score function and management of parties 68 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override; //ok - simple 69 virtual void start() override; 70 virtual void end() override; //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht? 71 virtual void playerEntered(PlayerInfo* player) override; 72 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override;//is used to initialize the player's party and colour 73 virtual bool playerLeft(PlayerInfo* player) override; 74 virtual bool playerChangedName(PlayerInfo* player) override;//unchanged 75 75 76 76 /*virtual void instructions(); … … 79 79 void grantPigBoost(SpaceShip* spaceship); // Grant the piggy a boost. 80 80 void resetSpeedFactor(SpaceShip* spaceship, Timer* timer); 81 v oid tick (float dt);// used to end the game82 SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;81 virtual void tick (float dt) override;// used to end the game 82 virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const override; 83 83 84 84
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