Changeset 11071 for code/trunk/src/orxonox/controllers/FightingController.h
- Timestamp:
- Jan 17, 2016, 10:29:21 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/controllers/FightingController.h
r11052 r11071 50 50 virtual ~FightingController(); 51 51 52 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);53 54 52 float squaredDistanceToTarget() const; 55 53 bool isLookingAtTarget(float angle) const; … … 74 72 //<! this and target_ plus or minus some amount in difference vector direction, 75 73 //<! depending on whether it is better to close up or survive. 76 void dodgeTowards (Vector3& position); //fly towards position and awoid being hit77 74 void doFire(); //<! choose weapon, set aim at target_ and fire 78 75 WeakPtr<ControllableEntity> target_; … … 99 96 void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. 100 97 bool bSetupWorked; //<! If false, setupWeapons() is called. 101 int getFiremode( std::stringname);98 int getFiremode(const std::string& name); 102 99 103 100 };
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