- Timestamp:
- Jan 17, 2016, 10:29:21 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/weapons/projectiles/SimpleRocket.h
r10216 r11071 62 62 SimpleRocket(Context* context); 63 63 virtual ~SimpleRocket(); 64 virtual void tick(float dt) ;64 virtual void tick(float dt) override; 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 67 67 68 68 void disableFire(); //!< Method to disable the fire and stop all acceleration 69 69 70 virtual void moveFrontBack(const Vector2& value) {}71 virtual void moveRightLeft(const Vector2& value) {}72 virtual void moveUpDown(const Vector2& value) {}70 virtual void moveFrontBack(const Vector2& value) override{} 71 virtual void moveRightLeft(const Vector2& value) override{} 72 virtual void moveUpDown(const Vector2& value) override{} 73 73 74 virtual void rotateYaw(const Vector2& value) ;75 virtual void rotatePitch(const Vector2& value) ;76 virtual void rotateRoll(const Vector2& value) ;74 virtual void rotateYaw(const Vector2& value) override; 75 virtual void rotatePitch(const Vector2& value) override; 76 virtual void rotateRoll(const Vector2& value) override; 77 77 void setDestroy(); 78 78 … … 115 115 { this->rotateRoll(Vector2(value, 0)); } 116 116 117 virtual void setShooter(Pawn* shooter) ;117 virtual void setShooter(Pawn* shooter) override; 118 118 119 119 inline bool hasFuel() const
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