- Timestamp:
- Jan 17, 2016, 10:29:21 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/weapons/projectiles/Projectile.cc
r10629 r11071 57 57 this->enableCollisionCallback(); 58 58 this->setCollisionResponse(false); 59 this->setCollisionType( Dynamic);59 this->setCollisionType(CollisionType::Dynamic); 60 60 61 61 // Create a sphere collision shape and attach it to the projectile. … … 94 94 void Projectile::setCollisionShapeRadius(float radius) 95 95 { 96 if (collisionShape_ != NULL&& radius > 0)96 if (collisionShape_ != nullptr && radius > 0) 97 97 { 98 98 collisionShape_->setRadius(radius);
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