Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jan 17, 2016, 6:41:22 PM (8 years ago)
Author:
landauf
Message:

merged remaining commits from cpp11_v2 to cpp11_v3 (for some reason they were not merged in the first attempt)

Location:
code/branches/cpp11_v3
Files:
9 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v3

  • code/branches/cpp11_v3/src/modules/weapons/projectiles/GravityBomb.cc

    r10622 r11068  
    2828                this->timeToLife_= LIFETIME;
    2929                this->setCollisionResponse(false);
    30                 this->setCollisionType(WorldEntity::Dynamic);
     30                this->setCollisionType(WorldEntity::CollisionType::Dynamic);
    3131                this->enableCollisionCallback();
    3232
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/GravityBombField.cc

    r11054 r11068  
    4141        //Make the Field visible on Radar and minimap.
    4242        this->setRadarObjectColour(ColourValue(1.0, 0.0, 0.2,1)); // Red
    43         this->setRadarObjectShape(RadarViewable::Dot);
     43        this->setRadarObjectShape(RadarViewable::Shape::Dot);
    4444        this->setRadarObjectScale(1.0f);
    4545       
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/IceGunProjectile.cc

    r11052 r11068  
    120120            Vector3 offset = this->getWorldPosition() - otherObject->getWorldPosition();
    121121            freezer->setPosition(Vector3(0,0,0));
    122             freezer->translate(offset, WorldEntity::World);
     122            freezer->translate(offset, WorldEntity::TransformSpace::World);
    123123            // Start the freezing effect.
    124124            freezer->startFreezing();
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/LightningGunProjectile.cc

    r10622 r11068  
    4848        this->textureIndex_ = 1;
    4949        this->setMass(2);
    50         this->setCollisionType(Dynamic);
     50        this->setCollisionType(CollisionType::Dynamic);
    5151        this->maxTextureIndex_ = 8;
    5252        this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this)));
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/Projectile.cc

    r11054 r11068  
    5757            this->enableCollisionCallback();
    5858            this->setCollisionResponse(false);
    59             this->setCollisionType(Dynamic);
     59            this->setCollisionType(CollisionType::Dynamic);
    6060
    6161            // Create a sphere collision shape and attach it to the projectile.
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/Rocket.cc

    r11054 r11068  
    7070        if (GameMode::isMaster())
    7171        {
    72             this->setCollisionType(WorldEntity::Kinematic);
     72            this->setCollisionType(WorldEntity::CollisionType::Kinematic);
    7373            this->setVelocity(0,0,-100);
    7474
     
    9292            this->enableCollisionCallback();
    9393            this->setCollisionResponse(false);
    94             this->setCollisionType(Kinematic);
     94            this->setCollisionType(CollisionType::Kinematic);
    9595
    9696            // Add collision shape
     
    128128
    129129        this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange
    130         this->setRadarObjectShape(RadarViewable::Triangle);
     130        this->setRadarObjectShape(RadarViewable::Shape::Triangle);
    131131        this->setRadarObjectScale(0.5f);
    132132    }
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/RocketOld.cc

    r11054 r11068  
    7070        if (GameMode::isMaster())
    7171        {
    72             this->setCollisionType(WorldEntity::Kinematic);
     72            this->setCollisionType(WorldEntity::CollisionType::Kinematic);
    7373            this->setVelocity(0,0,-100);
    7474
     
    9292            this->enableCollisionCallback();
    9393            this->setCollisionResponse(false);
    94             this->setCollisionType(Kinematic);
     94            this->setCollisionType(CollisionType::Kinematic);
    9595
    9696            // Add collision shape
     
    128128
    129129        this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange
    130         this->setRadarObjectShape(RadarViewable::Triangle);
     130        this->setRadarObjectShape(RadarViewable::Shape::Triangle);
    131131        this->setRadarObjectScale(0.5f);
    132132    }
  • code/branches/cpp11_v3/src/modules/weapons/projectiles/SimpleRocket.cc

    r11052 r11068  
    7070        if (GameMode::isMaster())
    7171        {
    72             this->setCollisionType(WorldEntity::Kinematic);
     72            this->setCollisionType(WorldEntity::CollisionType::Kinematic);
    7373            this->fuel_ = true;
    7474
     
    8787            this->enableCollisionCallback();
    8888            this->setCollisionResponse(false);
    89             this->setCollisionType(Kinematic);
     89            this->setCollisionType(CollisionType::Kinematic);
    9090
    9191            // Add collision shape.
     
    101101
    102102        this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow
    103         this->setRadarObjectShape(RadarViewable::Triangle);
     103        this->setRadarObjectShape(RadarViewable::Shape::Triangle);
    104104        this->setRadarObjectScale(0.5f);
    105105    }
Note: See TracChangeset for help on using the changeset viewer.