- Timestamp:
- Jan 17, 2016, 1:59:00 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v3/src/modules/overlays/hud/HUDWeaponSystem.h
r11064 r11065 49 49 virtual ~HUDWeaponSystem(); 50 50 51 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ;52 virtual void changedOwner() ;53 virtual void changedOverlayGroup() ;54 virtual void changedVisibility() ;55 virtual void changedName() ;56 virtual void positionChanged() ;57 virtual void sizeChanged() ;51 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; 52 virtual void changedOwner() override; 53 virtual void changedOverlayGroup() override; 54 virtual void changedVisibility() override; 55 virtual void changedName() override; 56 virtual void positionChanged() override; 57 virtual void sizeChanged() override; 58 58 protected: 59 59 inline void setWeaponModeHUDSize(Vector2 vector) … … 71 71 WeakPtr<Pawn> owner_; 72 72 73 std::vector<WeakPtr<Weapon> 74 std::vector<WeakPtr<HUDWeapon> 73 std::vector<WeakPtr<Weapon>> weapons_; 74 std::vector<WeakPtr<HUDWeapon>> hudWeapons_; 75 75 76 76 Vector2 weaponModeHUDSize_;
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