- Timestamp:
- Jan 10, 2016, 1:54:11 PM (8 years ago)
- Location:
- code/branches/cpp11_v3
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v3
- Property svn:mergeinfo changed
-
code/branches/cpp11_v3/src/orxonox/worldentities/pawns/Pawn.h
r11052 r11054 63 63 virtual ~Pawn(); 64 64 65 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ;66 virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) ;67 virtual void tick(float dt) ;65 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; 66 virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; 67 virtual void tick(float dt) override; 68 68 69 69 inline bool isAlive() const … … 157 157 virtual void kill(); 158 158 159 virtual void fired(unsigned int firemode) ;159 virtual void fired(unsigned int firemode) override; 160 160 virtual void postSpawn(); 161 161 … … 201 201 202 202 203 virtual void startLocalHumanControl() ;203 virtual void startLocalHumanControl() override; 204 204 205 205 void setAimPosition( Vector3 position ) … … 208 208 { return this->aimPosition_; } 209 209 210 virtual const Vector3& getCarrierPosition(void) const 210 virtual const Vector3& getCarrierPosition(void) const override 211 211 { return this->getWorldPosition(); }; 212 212 213 virtual void changedVisibility() ;213 virtual void changedVisibility() override; 214 214 215 215 void setExplosionSound(const std::string& engineSound); … … 220 220 221 221 protected: 222 virtual void preDestroy() ;223 224 virtual void setPlayer(PlayerInfo* player) ;225 virtual void removePlayer() ;222 virtual void preDestroy() override; 223 224 virtual void setPlayer(PlayerInfo* player) override; 225 virtual void removePlayer() override; 226 226 227 227 virtual void death(); … … 231 231 virtual void spawneffect(); 232 232 233 virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL, const btCollisionShape* cs = NULL);233 virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = nullptr, const btCollisionShape* cs = nullptr); 234 234 235 235 bool bAlive_; 236 236 bool bVulnerable_; ///< If false the pawn may not ged damaged 237 237 238 virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const 238 virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const override 239 239 { return new std::vector<PickupCarrier*>(); } 240 virtual PickupCarrier* getCarrierParent(void) const 241 { return NULL; }240 virtual PickupCarrier* getCarrierParent(void) const override 241 { return nullptr; } 242 242 243 243
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