- Timestamp:
- Jan 10, 2016, 1:54:11 PM (9 years ago)
- Location:
- code/branches/cpp11_v3
- Files:
-
- 2 edited
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-
code/branches/cpp11_v3
- Property svn:mergeinfo changed
-
code/branches/cpp11_v3/src/orxonox/controllers/SectionController.cc
r11052 r11054 147 147 Vector3 divisionTargetPosition = this->myDivisionLeader_->getTarget()->getWorldPosition(); 148 148 Gametype* gt = this->getGametype(); 149 for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn> ::begin(); itP; ++itP)149 for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>().begin(); itP; ++itP) 150 150 { 151 151 //----is enemy?---- … … 231 231 float minDistance = std::numeric_limits<float>::infinity(); 232 232 //go through all pawns 233 for (ObjectList<ActionpointController>::iterator it = ObjectList<ActionpointController> ::begin(); it; ++it)233 for (ObjectList<ActionpointController>::iterator it = ObjectList<ActionpointController>().begin(); it; ++it) 234 234 { 235 235 //0ptr or not DivisionController?
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