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Ignore:
Timestamp:
Jan 10, 2016, 1:54:11 PM (8 years ago)
Author:
landauf
Message:

merged branch cpp11_v2 into cpp11_v3

Location:
code/branches/cpp11_v3
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v3

  • code/branches/cpp11_v3/src/modules/weapons/projectiles/RocketOld.h

    r10622 r11054  
    6262            virtual ~RocketOld();
    6363
    64             virtual void tick(float dt); //!< Defines which actions the RocketOld has to take in each tick.
     64            virtual void tick(float dt) override; //!< Defines which actions the RocketOld has to take in each tick.
    6565
    66             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
    67             virtual void destroyObject(void);
     66            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
     67            virtual void destroyObject(void) override;
    6868            void destructionEffect();
    6969
    70             virtual void moveFrontBack(const Vector2& value) {}
    71             virtual void moveRightLeft(const Vector2& value) {}
    72             virtual void moveUpDown(const Vector2& value) {}
     70            virtual void moveFrontBack(const Vector2& value) override {}
     71            virtual void moveRightLeft(const Vector2& value) override {}
     72            virtual void moveUpDown(const Vector2& value) override {}
    7373
    74             virtual void rotateYaw(const Vector2& value);
    75             virtual void rotatePitch(const Vector2& value);
    76             virtual void rotateRoll(const Vector2& value);
     74            virtual void rotateYaw(const Vector2& value) override;
     75            virtual void rotatePitch(const Vector2& value) override;
     76            virtual void rotateRoll(const Vector2& value) override;
    7777
    7878            /**
     
    114114                { this->rotateRoll(Vector2(value, 0)); }
    115115
    116             virtual void setShooter(Pawn* shooter);
     116            virtual void setShooter(Pawn* shooter) override;
    117117
    118             virtual void fired(unsigned int firemode);
     118            virtual void fired(unsigned int firemode) override;
    119119
    120120        private:
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