- Timestamp:
- Jan 10, 2016, 1:54:11 PM (8 years ago)
- Location:
- code/branches/cpp11_v3
- Files:
-
- 2 edited
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- Unmodified
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-
code/branches/cpp11_v3
- Property svn:mergeinfo changed
-
code/branches/cpp11_v3/src/modules/towerdefense/TowerDefenseCenterpoint.cc
r10629 r11054 92 92 void TowerDefenseCenterpoint::checkGametype() 93 93 { 94 if (this->getGametype() != NULL&& this->getGametype()->isA(Class(TowerDefense)))94 if (this->getGametype() != nullptr && this->getGametype()->isA(Class(TowerDefense))) 95 95 { 96 96 // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
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