- Timestamp:
- Jan 10, 2016, 1:54:11 PM (9 years ago)
- Location:
- code/branches/cpp11_v3
- Files:
-
- 2 edited
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- Unmodified
- Added
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-
code/branches/cpp11_v3
- Property svn:mergeinfo changed
-
code/branches/cpp11_v3/src/modules/questsystem/LocalQuest.h
r9667 r11054 87 87 virtual ~LocalQuest(); 88 88 89 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating a LocalQuest object through XML.89 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a LocalQuest object through XML. 90 90 91 virtual bool fail(PlayerInfo* player) ; //!< Fails the Quest.92 virtual bool complete(PlayerInfo* player) ; //!< Completes the Quest.91 virtual bool fail(PlayerInfo* player) override; //!< Fails the Quest. 92 virtual bool complete(PlayerInfo* player) override; //!< Completes the Quest. 93 93 94 94 protected: 95 virtual bool isStartable(const PlayerInfo* player) const ; //!< Checks whether the Quest can be started.96 virtual bool isFailable(const PlayerInfo* player) const ; //!< Checks whether the Quest can be failed.97 virtual bool isCompletable(const PlayerInfo* player) const ; //!< Checks whether the Quest can be completed.95 virtual bool isStartable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be started. 96 virtual bool isFailable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be failed. 97 virtual bool isCompletable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be completed. 98 98 99 virtual QuestStatus::Value getStatus(const PlayerInfo* player) const ; //!< Returns the status of the Quest for a specific player.100 virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) ; //!< Sets the status for a specific player.99 virtual QuestStatus::Value getStatus(const PlayerInfo* player) const override; //!< Returns the status of the Quest for a specific player. 100 virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) override; //!< Sets the status for a specific player. 101 101 102 102 private:
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