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Ignore:
Timestamp:
Jan 10, 2016, 1:54:11 PM (8 years ago)
Author:
landauf
Message:

merged branch cpp11_v2 into cpp11_v3

Location:
code/branches/cpp11_v3
Files:
2 edited

Legend:

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  • code/branches/cpp11_v3

  • code/branches/cpp11_v3/src/libraries/core/BaseObject.h

    r10624 r11054  
    163163            inline void setScene(const StrongOrWeakPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; }
    164164            inline Scene* getScene() const { return this->scene_.get(); }
    165             inline virtual uint32_t getSceneID() const { return this->sceneID_; }
     165            virtual inline uint32_t getSceneID() const { return this->sceneID_; }
    166166
    167167            inline void setGametype(const StrongOrWeakPtr<Gametype>& gametype) { this->gametype_ = gametype; }
     
    218218            bool                       bInitialized_;          //!< True if the object was initialized (passed the object registration)
    219219            const XMLFile*             file_;                  //!< The XMLFile that loaded this object
    220             Element*                   lastLoadedXMLElement_;  //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map
     220            Element*                   lastLoadedXMLElement_;  //!< Non nullptr if the TinyXML attributes have already been copied to our own lowercase map
    221221            std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes
    222222            std::string                loaderIndentation_;     //!< Indentation of the debug output in the Loader
     
    265265            return this->weakPtr_;
    266266        else
    267             return NULL;
     267            return nullptr;
    268268    }
    269269
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