- Timestamp:
- Jan 4, 2016, 12:07:42 AM (8 years ago)
- File:
-
- 1 edited
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code/branches/presentationHS15/src/orxonox/gametypes/Dynamicmatch.h
r10624 r11032 33 33 34 34 #include <map> 35 #include <set> 35 36 #include <vector> 36 37 … … 45 46 public: 46 47 Dynamicmatch(Context* context); 47 virtual ~Dynamicmatch() {}48 virtual ~Dynamicmatch(); 48 49 49 50 bool notEnoughPigs; … … 77 78 virtual void rewardPig(); 78 79 void grantPigBoost(SpaceShip* spaceship); // Grant the piggy a boost. 79 void resetSpeedFactor(SpaceShip* spaceship );80 void resetSpeedFactor(SpaceShip* spaceship, Timer* timer); 80 81 void tick (float dt);// used to end the game 81 82 SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; … … 88 89 std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here 89 90 std::vector<ColourValue> partyColours_; //aus TeamDeathmatch 91 std::set<Timer*> piggyTimers_; 90 92 unsigned int numberOf[3]; //array to count number of chasers, pigs, killers 91 93 float pointsPerTime;
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