- Timestamp:
- Dec 30, 2015, 2:31:14 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/mini4dgame/Mini4DgameBoard.h
r10817 r10999 42 42 namespace orxonox 43 43 { 44 enum class Mini4DgamePlayerColor 45 { 46 none, 47 red, 48 blue, 49 green 50 }; 44 51 45 52 struct Mini4DgamePosition … … 58 65 int winningHeight[4]; 59 66 int winningNumber[4]; 60 intcolor_;67 Mini4DgamePlayerColor color_; 61 68 }; 62 69 … … 88 95 bool player_toggle_; 89 96 BlinkingBillboard* blinkingBillboards[4][4][4][4]; 90 intboard[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number]97 Mini4DgamePlayerColor board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] 91 98 }; 92 99 }
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