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Ignore:
Timestamp:
Apr 17, 2008, 2:35:51 PM (16 years ago)
Author:
rgrieder
Message:

merged network branch into new network2 branch (from trunk)

File:
1 edited

Legend:

Unmodified
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  • code/branches/network2/src/network/GameStateClient.h

    r1062 r1098  
    4141#define _GameStateClient_H__
    4242
     43#include <queue>
     44
    4345#include "NetworkPrereqs.h"
    4446#include "core/CorePrereqs.h"
    45 #include "GameStateManager.h"
     47#include "PacketTypes.h"
    4648
    4749namespace network
     
    5254    GameStateClient();
    5355    ~GameStateClient();
     56    //#### ADDED FOR TESTING PURPOSE ####
     57    GameState* testDecompress( GameStateCompressed* gc );
     58    GameState* testUndiff( GameState* g_old, GameState* g_diffed );
     59    //#### END TESTING PURPOSE ####
    5460    bool pushGameState(GameStateCompressed *compstate);
    5561  private:
     
    6167    void removeObject(orxonox::Iterator<Synchronisable> &it);
    6268
    63     GameState *reference;
     69    GameState     *reference;
     70    std::queue<GameState *> gameStateList;
    6471  };
    6572
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