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Ignore:
Timestamp:
Dec 14, 2015, 11:31:30 AM (8 years ago)
Author:
maxima
Message:

merged campaign and presentation

Location:
code/branches/presentationHS15
Files:
2 edited

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  • code/branches/presentationHS15

  • code/branches/presentationHS15/src/orxonox/controllers/ActionpointController.h

    r10970 r10974  
    6363    @note
    6464        ActionpointController will not work, if there is no MasterController in the level!
     65        All the demos are in a file called AITest.oxw. In the menu look for New AI Testing Level.
    6566    */
    6667    namespace Action
     
    216217                std::vector<Point > parsedActionpoints_;//<! actionpoints as they are stored here after being parsed from XML
    217218                std::vector<Point > loopActionpoints_;  //<! actionpoints that are to be looped
    218                 bool bInLoop_;
     219                bool bInLoop_;                          //<! variable for addActionpoint method
    219220                bool bLoop_;                            //<! is state machine looping?
    220                 bool bEndLoop_;                   
     221                bool bEndLoop_;                         //<! variable for addActionpoint method
    221222                bool bTakenOver_;                       //<! are actionpoints taken over from the leader when he died? if yes, top actionpoint
    222223                                                        //<! is to be executed for the state machine to start working
     
    250251            //----[Actionpoint methods]----         
    251252
    252                 bool bDefaultFightAll_;
    253 
    254                 bool bPatrolling_;
    255                 bool bDefaultPatrol_;
    256                 bool stop_;
     253                bool bDefaultFightAll_;     //<! if true, when no action set, this will fight all
     254
     255                bool bPatrolling_;        //<! true if current action_ is FIGHT because this found enemies that are close, need this to correctly go back to looping if was looping
     256                bool bDefaultPatrol_;       //<! if true, this will look out for enemies that are close if this is just flying or doing nothing
    257257                unsigned int ticks_;     //<! local tick counter           
    258 
    259258    };
    260259}
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