Changeset 10963 for code/branches/presentationHS15/src/modules/weapons/projectiles/IceGunProjectile.h
- Timestamp:
- Dec 9, 2015, 4:56:39 PM (8 years ago)
- Location:
- code/branches/presentationHS15
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS15
- Property svn:mergeinfo changed
/code/branches/particleEffectsHS15 (added) merged: 10644,10671,10706,10836,10889,10897,10901,10908,10911,10944,10948
- Property svn:mergeinfo changed
-
code/branches/presentationHS15/src/modules/weapons/projectiles/IceGunProjectile.h
r10629 r10963 56 56 public: 57 57 IceGunProjectile(Context* context); 58 virtual ~IceGunProjectile() {}58 virtual ~IceGunProjectile(); 59 59 60 60 virtual void setFreezeTime(float freezeTime); … … 63 63 protected: 64 64 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 65 private: 65 static const float particleDestructionDelay_; 66 private: 67 ParticleEmitter* emitter_; 66 68 float freezeTime_; //The duration of the freezing effect on a target 67 69 float freezeFactor_; //The strength of the freezing effect
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