- Timestamp:
- Dec 7, 2015, 10:24:20 PM (8 years ago)
- File:
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- 1 edited
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code/branches/campaignHS15/src/orxonox/controllers/ActionpointController.h
r10953 r10955 61 61 In XML one has to attack Actionpoints in order to achieve any complex behaviour, but in Controller all actionpoints are effectively 62 62 being stored in an array of type Point::Value. 63 @note 64 ActionpointController will not work, if there is no MasterController in the level! 63 65 */ 64 66 namespace Action … … 93 95 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 94 96 95 virtual void tick(float dt); 97 /** 98 @brief 99 tick is called every tick by Game (?). 100 In tick ship flies and fires. 101 */ 102 virtual void tick(float dt); 96 103 /** 97 104 @brief … … 175 182 176 183 virtual void stayNearProtect(); 177 virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour. 184 virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour. Only gets called by MasterController 178 185 virtual void takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b); 179 186
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