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Ignore:
Timestamp:
Dec 7, 2015, 10:24:20 PM (8 years ago)
Author:
gania
Message:

cleaned up a bit

File:
1 edited

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  • code/branches/campaignHS15/src/orxonox/controllers/ActionpointController.h

    r10953 r10955  
    6161        In XML one has to attack Actionpoints in order to achieve any complex behaviour, but in Controller all actionpoints are effectively
    6262        being stored in an array of type Point::Value.
     63    @note
     64        ActionpointController will not work, if there is no MasterController in the level!
    6365    */
    6466    namespace Action
     
    9395            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);         
    9496               
    95             virtual void tick(float dt);
     97            /**
     98            @brief
     99                tick is called every tick by Game (?).
     100                In tick ship flies and fires.
     101            */
     102            virtual void tick(float dt);   
    96103            /**
    97104            @brief
     
    175182
    176183            virtual void stayNearProtect();
    177             virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour.
     184            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour. Only gets called by MasterController
    178185            virtual void takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b);
    179186
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