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Ignore:
Timestamp:
Dec 2, 2015, 11:22:03 PM (10 years ago)
Author:
landauf
Message:

use actual types instead of 'auto'. only exception is for complicated template types, e.g. when iterating over a map

File:
1 edited

Legend:

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  • code/branches/cpp11_v2/src/orxonox/worldentities/pawns/SpaceShip.cc

    r10821 r10916  
    158158
    159159        // Run the engines
    160         for(auto & elem : this->engineList_)
    161             (elem)->run(dt);
     160        for(Engine* engine : this->engineList_)
     161            engine->run(dt);
    162162
    163163        if (this->hasLocalController())
     
    313313    @brief
    314314        Check whether the SpaceShip has a particular Engine.
    315     @param engine
     315    @param search
    316316        A pointer to the Engine to be checked.
    317317    */
    318     bool SpaceShip::hasEngine(Engine* engine) const
    319     {
    320         for(auto & elem : this->engineList_)
    321         {
    322             if(elem == engine)
     318    bool SpaceShip::hasEngine(Engine* search) const
     319    {
     320        for(Engine* engine : this->engineList_)
     321        {
     322            if(engine == search)
    323323                return true;
    324324        }
     
    350350    Engine* SpaceShip::getEngineByName(const std::string& name)
    351351    {
    352         for(auto & elem : this->engineList_)
    353             if(elem->getName() == name)
    354                 return elem;
     352        for(Engine* engine : this->engineList_)
     353            if(engine->getName() == name)
     354                return engine;
    355355
    356356        orxout(internal_warning) << "Couldn't find Engine with name \"" << name << "\"." << endl;
     
    396396    void SpaceShip::addSpeedFactor(float factor)
    397397    {
    398         for(auto & elem : this->engineList_)
    399             elem->addSpeedMultiply(factor);
     398        for(Engine* engine : this->engineList_)
     399            engine->addSpeedMultiply(factor);
    400400    }
    401401
     
    408408    void SpaceShip::addSpeed(float speed)
    409409    {
    410         for(auto & elem : this->engineList_)
    411             elem->addSpeedAdd(speed);
     410        for(Engine* engine : this->engineList_)
     411            engine->addSpeedAdd(speed);
    412412    }
    413413
     
    436436    {
    437437        float speed=0;
    438         for(auto & elem : this->engineList_)
    439         {
    440             if(elem->getMaxSpeedFront() > speed)
    441                 speed = elem->getMaxSpeedFront();
     438        for(Engine* engine : this->engineList_)
     439        {
     440            if(engine->getMaxSpeedFront() > speed)
     441                speed = engine->getMaxSpeedFront();
    442442        }
    443443        return speed;
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