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Timestamp:
Dec 1, 2015, 10:03:10 AM (8 years ago)
Author:
gania
Message:

decided to get rid of action timer and call action in tick instead: action is being called once in 2 sec in a tick, 2 sec were split in 4 * 0.25 sec, with 0.25 sec gap for each member of division to call its action, resulted in significant speed up.

File:
1 edited

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  • code/branches/campaignHS15/data/levels/AITest.oxw

    r10906 r10909  
    157157<!-- HERE STARTS DEMO FOR FIGHTING -->
    158158   
    159 <!--
     159
    160160    <SpaceShip position="-4000, 1500, -1000" lookat="0,0,0" team=0 name="d1sd1">
    161161      <templates>
     
    297297        </WingmanController>
    298298      </controller>
    299     </SpaceShip> -->
     299    </SpaceShip>
    300300    <SpaceShip position="1000, -2400, 1000" lookat="0,0,0" team=1 name="d2s1w2">
    301301      <templates>
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