- Timestamp:
- Nov 29, 2015, 9:05:26 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/particleEffectsHS15/src/modules/weapons/projectiles/Projectile.h
r10629 r10889 69 69 protected: 70 70 virtual void setCollisionShapeRadius(float radius); 71 float lifetime_; //!< The time the projectile exists. 71 72 72 73 private: 73 float lifetime_; //!< The time the projectile exists.74 74 Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. 75 WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. 75 WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. 76 76 }; 77 77 }
Note: See TracChangeset
for help on using the changeset viewer.