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Ignore:
Timestamp:
Nov 27, 2015, 9:25:52 AM (8 years ago)
Author:
gania
Message:

Split up CommonController, so it is easier to debug

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/campaignHS15/data/levels/AITest.oxw

    r10870 r10871  
    3535   
    3636<!-- HERE STARTS DEMO FOR THE "WAYPOINTS" -->
    37     <!-- 
     37      <!--
    3838    <Model mesh="cube.mesh" scale=8 position="  0,2000,-600" />
    39     <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
    40     <Model mesh="cube.mesh" scale=8 position="100,2000,-700" />
    41     <Model mesh="cube.mesh" scale=8 position="100,2000,-600" />
     39    <Model mesh="cube.mesh" scale=8 position="  0,2000,-800" />
     40    <Model mesh="cube.mesh" scale=8 position="200,2000,-800" />
     41    <Model mesh="cube.mesh" scale=8 position="200,2000,-600" />
    4242    <Model mesh="cube.mesh" scale=8 position="0,0,0" />
    4343
     
    5050          <actionpoints>
    5151            <Actionpoint position="  0,2000,-600" action="FLY" loopStart=true/>
    52             <Actionpoint position="  0,2000,-700" action="FLY"  />
    53             <Actionpoint position="100,2000,-700" action="FLY" />
    54             <Actionpoint position="100,2000,-600" action="FLY" loopEnd=true />
     52            <Actionpoint position="  0,2000,-800" action="FLY"  />
     53            <Actionpoint position="200,2000,-800" action="FLY" />
     54            <Actionpoint position="200,2000,-600" action="FLY" loopEnd=true />
    5555          </actionpoints>
    5656        </DivisionController>
     
    6262<!-- HERE STARTS DEMO FOR THE ACTIONPOINTS.
    6363P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped -->
    64        <!--
     64       
    6565    <Model mesh="cube.mesh" scale=8 position="0,0,0" />
    6666
     
    123123      </templates>
    124124    </SpaceShip>
    125   -->
     125 
    126126   
    127127<!-- HERE ENDS DEMO FOR THE ACTIONPOINTS -->
     
    210210<!-- HERE ENDS DEMO FOR FIGHTING -->
    211211<!-- HERE STARTS DEMO FOR FORMATIONS -->
    212    
     212    <!--
    213213    <Model mesh="cube.mesh" scale=8 position="   0,2000,    0" />
    214214    <Model mesh="cube.mesh" scale=8 position="   0,2000,-2000" />
     
    259259      </controller>
    260260    </SpaceShip>
    261    
     261    -->
    262262<!-- HERE ENDS DEMO FOR FORMATIONS -->
    263263   
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