Changeset 10861 for code/branches/campaignHS15/data/levels/AITest.oxw
- Timestamp:
- Nov 25, 2015, 8:46:09 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/campaignHS15/data/levels/AITest.oxw
r10859 r10861 60 60 <!-- HERE ENDS DEMO FOR THE "WAYPOINTS" --> 61 61 62 <!-- HERE STARTS DEMO FOR THE ACTIONPOINTS --> 62 <!-- HERE STARTS DEMO FOR THE ACTIONPOINTS. 63 P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped --> 63 64 64 65 <Model mesh="cube.mesh" scale=8 position="0,0,0" /> … … 71 72 <DivisionController team=0 formationMode="finger4"> 72 73 <actionpoints> 73 <Actionpoint position="0,0,0" action="FLY" /> 74 <Actionpoint position="0,0,0" action="FLY" /> 74 75 <Actionpoint position="-1000,750,-500" action="ATTACK" attack="ss3" /> 75 <Actionpoint position="-1000,750,-500" action="PROTECt" protect="fuck" /> 76 </actionpoints> 76 <Actionpoint position="-1000,750,-500" action="PROTECt" protectMe=true /> 77 <Actionpoint position="-1000,750,-500" action="PROTECt" protect="fuck" /> 78 <Actionpoint position="-1000,750,-500" action="FIGHTALL" /> 79 </actionpoints> 77 80 </DivisionController> 78 81 </controller> … … 120 123 </templates> 121 124 </SpaceShip> 125 122 126 123 127 <!-- HERE ENDS DEMO FOR THE ACTIONPOINTS -->
Note: See TracChangeset
for help on using the changeset viewer.