- Timestamp:
- Nov 23, 2015, 3:46:58 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/explosionChunksHS15/src/orxonox/worldentities/ExplosionPart.h
r10810 r10837 54 54 void Explode(); 55 55 void stop(); 56 void ActuallyExplode(); 56 57 57 58 void setMesh(const std::string& newString); … … 67 68 void setOffset(Vector3 newVector); 68 69 Vector3 getOffset(); 70 void setDirection(Vector3 newDirection); 71 Vector3 getDirection(); 72 void setAngle(float newAgnle); 73 float getAngle(); 74 void setSize(float newSize); 75 float getSize(); 76 void setDelay(float newDelay); 77 float getDelay(); 69 78 70 79 … … 86 95 std::string effect2_; 87 96 Vector3 posOffset_; 97 Vector3 direction_; 98 float angle_; 99 float size_; 100 float delay_; 88 101 89 102 MovableEntity* explosionEntity_;
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