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Ignore:
Timestamp:
Nov 23, 2015, 3:46:58 PM (10 years ago)
Author:
vaydin
Message:

fixed position offset, added definable direction for the meshes to fly in, added size, added delay

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/explosionChunksHS15/src/orxonox/worldentities/ExplosionPart.h

    r10810 r10837  
    5454            void Explode();
    5555            void stop();
     56            void ActuallyExplode();
    5657
    5758            void setMesh(const std::string& newString);
     
    6768            void setOffset(Vector3 newVector);
    6869            Vector3 getOffset();
     70            void setDirection(Vector3 newDirection);
     71            Vector3 getDirection();
     72            void setAngle(float newAgnle);
     73            float getAngle();
     74            void setSize(float newSize);
     75            float getSize();
     76            void setDelay(float newDelay);
     77            float getDelay();
    6978         
    7079
     
    8695            std::string effect2_;
    8796            Vector3 posOffset_;
     97            Vector3 direction_;
     98            float angle_;
     99            float size_;
     100            float delay_;
    88101
    89102            MovableEntity* explosionEntity_;
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