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Ignore:
Timestamp:
Nov 23, 2015, 3:44:31 PM (8 years ago)
Author:
holzerj
Message:

Added Mine, ice particle, rocketfire, psygun

File:
1 edited

Legend:

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  • code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.h

    r10629 r10836  
    5656        public:
    5757            IceGunProjectile(Context* context);
    58             virtual ~IceGunProjectile() {}
     58            virtual ~IceGunProjectile();
    5959
    6060            virtual void setFreezeTime(float freezeTime);
     
    6363        protected:
    6464            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
    65         private:         
     65        private:
     66            ParticleEmitter* emitter_;
    6667            float freezeTime_; //The duration of the freezing effect on a target
    6768            float freezeFactor_; //The strength of the freezing effect
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