Changeset 10836 for code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.h
- Timestamp:
- Nov 23, 2015, 3:44:31 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.h
r10629 r10836 56 56 public: 57 57 IceGunProjectile(Context* context); 58 virtual ~IceGunProjectile() {}58 virtual ~IceGunProjectile(); 59 59 60 60 virtual void setFreezeTime(float freezeTime); … … 63 63 protected: 64 64 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 65 private: 65 private: 66 ParticleEmitter* emitter_; 66 67 float freezeTime_; //The duration of the freezing effect on a target 67 68 float freezeFactor_; //The strength of the freezing effect
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