- Timestamp:
- Nov 21, 2015, 7:05:53 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponSet.cc
r10768 r10821 63 63 { 64 64 // Fire all WeaponPacks with their defined weaponmode 65 for ( std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it)66 if ( it->second != WeaponSystem::WEAPON_MODE_UNASSIGNED)67 it->first->fire(it->second);65 for (auto & elem : this->weaponpacks_) 66 if (elem.second != WeaponSystem::WEAPON_MODE_UNASSIGNED) 67 elem.first->fire(elem.second); 68 68 } 69 69 … … 71 71 { 72 72 // Reload all WeaponPacks with their defined weaponmode 73 for ( std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it)74 it->first->reload();73 for (auto & elem : this->weaponpacks_) 74 elem.first->reload(); 75 75 } 76 76
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