- Timestamp:
- Nov 21, 2015, 7:05:53 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.cc
r10769 r10821 59 59 this->pawnsIn_.clear(); 60 60 61 for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++)61 for(auto & elem : this->billboards_) 62 62 { 63 if( current->billy != nullptr)64 { 65 delete current->billy;63 if( elem.billy != nullptr) 64 { 65 delete elem.billy; 66 66 } 67 67 } … … 138 138 void SpaceBoundaries::removeAllBillboards() 139 139 { 140 for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++)141 { 142 current->usedYet = false;143 current->billy->setVisible(false);140 for(auto & elem : this->billboards_) 141 { 142 elem.usedYet = false; 143 elem.billy->setVisible(false); 144 144 } 145 145 } … … 208 208 float distance; 209 209 bool humanItem; 210 for( std::list<WeakPtr<Pawn>>::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++)211 { 212 Pawn* currentPawn = *current;210 for(auto currentPawn : pawnsIn_) 211 { 212 213 213 if( currentPawn && currentPawn->getNode() ) 214 214 {
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