- Timestamp:
- Nov 21, 2015, 7:05:53 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/gametypes/RaceCheckPoint.cc
r10765 r10821 146 146 { 147 147 Vector3 checkpoints(-1,-1,-1); int count=0; 148 for ( std::set<int>::iterator it= nextCheckpoints_.begin();it!=nextCheckpoints_.end(); it++)148 for (const auto & elem : nextCheckpoints_) 149 149 { 150 150 switch (count) 151 151 { 152 case 0: checkpoints.x = static_cast<Ogre::Real>( *it); break;153 case 1: checkpoints.y = static_cast<Ogre::Real>( *it); break;154 case 2: checkpoints.z = static_cast<Ogre::Real>( *it); break;152 case 0: checkpoints.x = static_cast<Ogre::Real>(elem); break; 153 case 1: checkpoints.y = static_cast<Ogre::Real>(elem); break; 154 case 2: checkpoints.z = static_cast<Ogre::Real>(elem); break; 155 155 } 156 156 ++count;
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