- Timestamp:
- Nov 21, 2015, 7:05:53 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/libraries/core/ClassTreeMask.cc
r10768 r10821 293 293 { 294 294 // No it's not: Search for classes inheriting from the given class and add the rules for them 295 for ( std::set<const Identifier*>::const_iterator it = subclass->getDirectChildren().begin(); it != subclass->getDirectChildren().end(); ++it)296 if (( *it)->isA(this->root_->getClass()))297 if (overwrite || (!this->nodeExists( *it))) // If we don't want to overwrite, only add nodes that don't already exist298 this->add(this->root_, *it, bInclude, overwrite);295 for (const auto & elem : subclass->getDirectChildren()) 296 if ((elem)->isA(this->root_->getClass())) 297 if (overwrite || (!this->nodeExists(elem))) // If we don't want to overwrite, only add nodes that don't already exist 298 this->add(this->root_, elem, bInclude, overwrite); 299 299 } 300 300 … … 325 325 { 326 326 // Search for an already existing node, containing the subclass we want to add 327 for ( std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); ++it)327 for (auto & elem : node->subnodes_) 328 328 { 329 if (subclass->isA(( *it)->getClass()))329 if (subclass->isA((elem)->getClass())) 330 330 { 331 331 // We've found an existing node -> delegate the work with a recursive function-call and return 332 this->add( *it, subclass, bInclude, overwrite);332 this->add(elem, subclass, bInclude, overwrite); 333 333 return; 334 334 } … … 392 392 if (!subclass) 393 393 return; 394 for ( std::set<const Identifier*>::const_iterator it = subclass->getDirectChildren().begin(); it != subclass->getDirectChildren().end(); ++it)395 this->add( *it, this->isIncluded(*it), false, false);394 for (const auto & elem : subclass->getDirectChildren()) 395 this->add(elem, this->isIncluded(elem), false, false); 396 396 397 397 this->add(subclass, bInclude, false, clean); … … 435 435 436 436 // Go through the list of subnodes and look for a node containing the searched subclass and delegate the request by a recursive function-call. 437 for ( std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); ++it)438 if (subclass->isA(( *it)->getClass()))439 return isIncluded( *it, subclass);437 for (auto & elem : node->subnodes_) 438 if (subclass->isA((elem)->getClass())) 439 return isIncluded(elem, subclass); 440 440 441 441 // There is no subnode containing our class -> the rule of the current node takes in effect … … 957 957 // The bool is "false", meaning they have no subnodes and therefore need no further checks 958 958 if (node->isIncluded()) 959 for ( std::set<const Identifier*>::iterator it = directChildren.begin(); it != directChildren.end(); ++it)960 this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>( *it, false));959 for (const auto & elem : directChildren) 960 this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(elem, false)); 961 961 } 962 962 }
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