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Ignore:
Timestamp:
Nov 19, 2015, 7:55:11 PM (8 years ago)
Author:
muemart
Message:
  • Fixed some suspicious virtual function signatures
  • Fixed some clang warnings (and errors in the last commit, forgot to mention that)
  • Fix compilation without pch
  • Hack "override" keyword support into Tolua++
File:
1 edited

Legend:

Unmodified
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  • code/branches/cpp11_v2/src/modules/invader/InvaderEnemy.h

    r10817 r10818  
    4747
    4848            virtual void tick(float dt) override;
    49             virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
     49            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
    5050            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override;
    5151            virtual void setPlayer(InvaderShip* player){this->player = player;}
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