- Timestamp:
- Nov 19, 2015, 7:55:11 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/invader/InvaderEnemy.h
r10817 r10818 47 47 48 48 virtual void tick(float dt) override; 49 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);49 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 50 50 virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; 51 51 virtual void setPlayer(InvaderShip* player){this->player = player;}
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