- Timestamp:
- Nov 19, 2015, 11:40:28 AM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/questsystem/GlobalQuest.h
r9667 r10817 93 93 virtual ~GlobalQuest(); 94 94 95 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating a GlobalQuest object through XML.95 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a GlobalQuest object through XML. 96 96 97 virtual bool fail(PlayerInfo* player) ; //!< Fails the Quest.98 virtual bool complete(PlayerInfo* player) ; //!< Completes the Quest.97 virtual bool fail(PlayerInfo* player) override; //!< Fails the Quest. 98 virtual bool complete(PlayerInfo* player) override; //!< Completes the Quest. 99 99 100 100 protected: 101 virtual bool isStartable(const PlayerInfo* player) const ; //!< Checks whether the Quest can be started.102 virtual bool isFailable(const PlayerInfo* player) const ; //!< Checks whether the Quest can be failed.103 virtual bool isCompletable(const PlayerInfo* player) const ; //!< Checks whether the Quest can be completed.101 virtual bool isStartable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be started. 102 virtual bool isFailable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be failed. 103 virtual bool isCompletable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be completed. 104 104 105 virtual QuestStatus::Value getStatus(const PlayerInfo* player) const ; //!< Returns the status of the Quest for a specific player.105 virtual QuestStatus::Value getStatus(const PlayerInfo* player) const override; //!< Returns the status of the Quest for a specific player. 106 106 107 virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) ; //!< Sets the status for a specific player.107 virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) override; //!< Sets the status for a specific player. 108 108 109 109 private:
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