- Timestamp:
- Nov 19, 2015, 11:40:28 AM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.h
r10230 r10817 65 65 virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. 66 66 67 virtual void start(void) ; //!< Starts the Mini4Dgame minigame.68 virtual void end(void) ; ///!< Ends the Mini4Dgame minigame.67 virtual void start(void) override; //!< Starts the Mini4Dgame minigame. 68 virtual void end(void) override; ///!< Ends the Mini4Dgame minigame. 69 69 70 virtual void spawnPlayer(PlayerInfo* player) ; //!< Spawns the input player.70 virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. 71 71 72 72 void setGameboard(Mini4DgameBoard* board) … … 84 84 85 85 protected: 86 virtual void spawnPlayersIfRequested() ; //!< Spawns player.86 virtual void spawnPlayersIfRequested() override; //!< Spawns player. 87 87 88 88
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