- Timestamp:
- Nov 9, 2015, 5:55:42 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/fabienHS15/src/orxonox/worldentities/MobileEntity.h
r10437 r10791 47 47 linear velocity. Then the linear velocity is multiplied by the time since the last call of tick and then added to the position. The same happens with 48 48 the angular acceleration and velocity. With this procedure MobileEntities can change their position and orientation with time. 49 50 A MobileEntity can only have the collisition type WorldEntity::None, WorldEntity::Dynamic or WorldEntity::Kinematic. The collsion type WorldEntity::Static is illegal. 49 51 */ 50 52
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