- Timestamp:
- Nov 9, 2015, 11:19:51 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/AI_HS15/src/orxonox/controllers/CommonController.h
r10780 r10782 129 129 void copyTargetOrientation(); 130 130 131 bool isCloseAtTarget(float distance) const;131 float squaredDistanceToTarget() const; 132 132 void doFire(); 133 133 void aimAtTarget(); … … 150 150 151 151 152 bool bHasObjectivePosition_; 153 Vector3 objectivePosition_; 154 bool bHasObjectiveOrientation_; 155 Quaternion objectiveOrientation_; 152 bool bHasPositionOfTarget_; 153 Vector3 positionOfTarget_; 154 bool bHasOrientationOfTarget_; 155 Quaternion orientationOfTarget_; 156 156 157 157 158 WeakPtr<ControllableEntity> target_; … … 159 160 WeakPtr<ControllableEntity> objectiveTarget_; 160 161 162 float angleRolled_; 163 float angleRoll_; 161 164 162 165
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