- Timestamp:
- Nov 7, 2015, 10:23:42 AM (10 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/libraries/network/GamestateManager.h
r10622 r10769 108 108 bool processGamestate(packet::Gamestate *gs); 109 109 110 // std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> 110 // std::map<unsigned int, std::map<unsigned int, packet::Gamestate*>> gamestateMap_; 111 111 std::map<unsigned int, packet::Gamestate*> gamestateQueue; 112 112 // std::map<unsigned int, uint32_t> lastProcessedGamestateID_;
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