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Ignore:
Timestamp:
Nov 7, 2015, 10:23:42 AM (9 years ago)
Author:
landauf
Message:

no space needed anymore between closing template brackets ('> >' → '>>')

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v2/src/libraries/core/Game.h

    r10624 r10769  
    8484    { // tolua_export
    8585        friend class Singleton<Game>;
    86         typedef std::vector<shared_ptr<GameState> > GameStateVector;
    87         typedef std::map<std::string, shared_ptr<GameState> > GameStateMap;
     86        typedef std::vector<shared_ptr<GameState>> GameStateVector;
     87        typedef std::map<std::string, shared_ptr<GameState>> GameStateMap;
    8888        typedef shared_ptr<GameStateTreeNode> GameStateTreeNodePtr;
    8989
     
    129129
    130130            virtual shared_ptr<GameState> fabricateInternal(const GameStateInfo& info) = 0;
    131             static std::map<std::string, shared_ptr<GameStateFactory> >& getFactories();
     131            static std::map<std::string, shared_ptr<GameStateFactory>>& getFactories();
    132132        };
    133133        template <class T>
     
    150150        void unloadGraphics(bool loadGraphicsManagerWithoutRenderer = true);
    151151
    152         void parseStates(std::vector<std::pair<std::string, int> >::const_iterator& it, shared_ptr<GameStateTreeNode> currentNode);
     152        void parseStates(std::vector<std::pair<std::string, int>>::const_iterator& it, shared_ptr<GameStateTreeNode> currentNode);
    153153        bool checkState(const std::string& name) const;
    154154        void loadState(const std::string& name);
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