- Timestamp:
- Nov 6, 2015, 10:54:34 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/orxonox/gametypes/TeamGametype.h
r9941 r10768 51 51 virtual void spawnDeadPlayersIfRequested(); //!< Prevents players to respawn. 52 52 53 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0);54 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0);55 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0);53 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr); 54 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr); 55 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr); 56 56 57 57 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);
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