- Timestamp:
- Nov 6, 2015, 10:54:34 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/orxonox/gametypes/LastManStanding.h
r9667 r10768 69 69 void setConfigValues(); //!< Makes values configurable. 70 70 71 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //!< If a player shoot's an opponent, his punishment countdown will be resetted.72 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //!< Manages each players lives.71 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr); //!< If a player shoot's an opponent, his punishment countdown will be resetted. 72 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr); //!< Manages each players lives. 73 73 74 74 virtual void end(); //!< Sends an end message.
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