- Timestamp:
- Nov 6, 2015, 10:54:34 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/orxonox/controllers/ArtificialController.cc
r10765 r10768 177 177 { 178 178 this->weaponModes_.clear(); // reset previous weapon information 179 WeaponSlot* wSlot = 0;179 WeaponSlot* wSlot = nullptr; 180 180 for(int l=0; (wSlot = pawn->getWeaponSlot(l)) ; l++) 181 181 { 182 WeaponMode* wMode = 0;182 WeaponMode* wMode = nullptr; 183 183 for(int i=0; (wMode = wSlot->getWeapon()->getWeaponmode(i)) ; i++) 184 184 { … … 249 249 return this->waypoints_[index]; 250 250 else 251 return 0;251 return nullptr; 252 252 } 253 253
Note: See TracChangeset
for help on using the changeset viewer.