- Timestamp:
- Nov 4, 2015, 10:25:42 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/cpp11_v2/src/modules/pickup/items/ShrinkPickup.cc
r10624 r10765 146 146 { 147 147 Pawn* pawn = this->carrierToPawnHelper(); 148 if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.148 if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. 149 149 { 150 150 this->Pickupable::destroy(); … … 173 173 //TODO: Deploy particle effect. 174 174 Pawn* pawn = this->carrierToPawnHelper(); 175 if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.175 if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. 176 176 return; 177 177 … … 187 187 { 188 188 CameraPosition* cameraPos = pawn->getCameraPosition(index); 189 if(cameraPos == NULL)189 if(cameraPos == nullptr) 190 190 continue; 191 191 cameraPos->setPosition(cameraPos->getPosition()/factor); … … 201 201 //TODO: Deploy particle effect. 202 202 Pawn* pawn = this->carrierToPawnHelper(); 203 if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.203 if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. 204 204 return; 205 205 … … 213 213 { 214 214 CameraPosition* cameraPos = pawn->getCameraPosition(index); 215 if(cameraPos == NULL)215 if(cameraPos == nullptr) 216 216 continue; 217 217 cameraPos->setPosition(cameraPos->getPosition()/this->shrinkFactor_); … … 237 237 { 238 238 Pawn* pawn = this->carrierToPawnHelper(); 239 if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.239 if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. 240 240 { 241 241 this->Pickupable::destroy(); … … 268 268 { 269 269 CameraPosition* cameraPos = pawn->getCameraPosition(index); 270 if(cameraPos == NULL)270 if(cameraPos == nullptr) 271 271 continue; 272 272 cameraPos->setPosition(cameraPos->getPosition()/factor); … … 277 277 { 278 278 Pawn* pawn = this->carrierToPawnHelper(); 279 if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.279 if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. 280 280 this->Pickupable::destroy(); 281 281 … … 309 309 { 310 310 CameraPosition* cameraPos = pawn->getCameraPosition(index); 311 if(cameraPos == NULL)311 if(cameraPos == nullptr) 312 312 continue; 313 313 cameraPos->setPosition(cameraPos->getPosition()/factor);
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