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Ignore:
Timestamp:
Nov 2, 2015, 6:01:56 PM (9 years ago)
Author:
fvultier
Message:

2 problems fixed: The collidesAgainst function in the hovership get now properly called. The Hoverhalls have a collisionShape that works.

File:
1 edited

Legend:

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  • code/branches/hoverHS15/src/modules/hover/HoverShip.h

    r10694 r10760  
    5353            virtual void tick(float dt);
    5454
    55                     virtual void moveFrontBack(const Vector2& value);
     55                    /*virtual void moveFrontBack(const Vector2& value);
    5656
    5757                    virtual void moveRightLeft(const Vector2& value);
     
    6363                    virtual void rotatePitch(const Vector2& value);
    6464                   
    65                     virtual void rotateRoll(const Vector2& value);
     65                    virtual void rotateRoll(const Vector2& value);*/
    6666
    67                     virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
     67                    virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
    6868
    6969                    virtual void boost(bool bBoost);
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