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Ignore:
Timestamp:
Jun 20, 2007, 10:29:13 PM (17 years ago)
Author:
rennerc
Message:

die player die

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/space_ships/space_ship.h

    r10721 r10749  
    1313#include "extendable.h"
    1414#include "world_entity.h"
     15
     16#include "glgui.h"
    1517
    1618// Forward Declaration
     
    4345    //void setAirFriction(float friction) { this->airFriction = friction; };
    4446
     47    virtual void hit(float damage, WorldEntity* killer);
     48    virtual void destroy( WorldEntity* killer );
     49   
    4550    virtual void enter();
    4651    virtual void leave();
     
    5156    virtual void leftWorld();
    5257
    53     virtual void destroy(WorldEntity* killer);
    5458    virtual void respawn();
    5559
     
    7983    inline PNode* getTravelNode() { return this->travelNode; };
    8084
    81     //damage handler
    82     virtual void damage(float pDamage, float eDamage);  //!< pDamage physical damage, eDamage electronic damage
    8385
    8486    //included by Michel:
     
    9092    virtual void movement (float dt);
    9193
    92 
    93 
    9494    void nextWeaponConfig();
    9595    void previousWeaponConfig();
    96 
    97     virtual void hit(float damage, WorldEntity* killer);
    98 
     96   
    9997    void setCameraDistance(float dist);
    10098
     
    221219    Trail*                trailR;              //!< Burst trail
    222220*/
     221    OM_LIST myList;
     222    OrxGui::GLGuiBox* deadBox;
     223    void onButtonContinue();
     224    void onButtonExit();
     225    void showDeadScreen();
    223226
    224227};
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