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Ignore:
Timestamp:
Jun 20, 2007, 10:29:13 PM (17 years ago)
Author:
rennerc
Message:

die player die

File:
1 edited

Legend:

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  • branches/presentation/src/lib/collision_reaction/cr_object_damage.cc

    r10014 r10749  
    5555    float damage = 0.0f;
    5656
    57     PRINTF(4)("Dealing damage - Handling collision: %s vs %s\n",
     57    PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",
    5858              collision->getEntityA()->getClassCName(),
    5959              collision->getEntityB()->getClassCName());
     
    6464      damage = collision->getEntityB()->getDamage();
    6565      collision->getEntityA()->hit(damage, collision->getEntityB());
    66       PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassCName());
     66      PRINTF(0)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassCName());
    6767    }
    6868
     
    7171      damage = collision->getEntityA()->getDamage();
    7272      collision->getEntityB()->hit(damage, collision->getEntityA());
    73       PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassCName());
     73      PRINTF(0)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassCName());
    7474    }
    7575
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