- Timestamp:
- Nov 1, 2015, 10:25:57 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/fabienHS15/src/orxonox/worldentities/pawns/Pawn.h
r10739 r10746 42 42 /** 43 43 @brief 44 Everything in Orxono ythat has a health attribute is a Pawn. After a Pawn is spawned its health is set to44 Everything in Orxonox that has a health attribute is a Pawn. After a Pawn is spawned its health is set to 45 45 its initial health. In every call of the Pawns tick function the game checks whether the pawns health is at 46 46 or below zero. If it is, the pawn gets killed. … … 141 141 142 142 virtual void fired(unsigned int firemode); 143 virtual void reload();144 143 virtual void postSpawn(); 145 144 … … 234 233 235 234 WeaponSystem* weaponSystem_; 236 bool bShieldRecharging_;237 235 238 236 std::string spawnparticlesource_;
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