Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 1, 2015, 10:25:57 PM (8 years ago)
Author:
fvultier
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/fabienHS15/src/orxonox/worldentities/pawns/Pawn.h

    r10739 r10746  
    4242    /**
    4343    @brief
    44         Everything in Orxonoy that has a health attribute is a Pawn. After a Pawn is spawned its health is set to
     44        Everything in Orxonox that has a health attribute is a Pawn. After a Pawn is spawned its health is set to
    4545        its initial health. In every call of the Pawns tick function the game checks whether the pawns health is at
    4646        or below zero. If it is, the pawn gets killed.
     
    141141
    142142            virtual void fired(unsigned int firemode);
    143             virtual void reload();
    144143            virtual void postSpawn();
    145144
     
    234233
    235234            WeaponSystem* weaponSystem_;
    236             bool bShieldRecharging_;
    237235
    238236            std::string spawnparticlesource_;
Note: See TracChangeset for help on using the changeset viewer.