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Ignore:
Timestamp:
Jun 20, 2007, 7:47:40 PM (17 years ago)
Author:
rennerc
Message:

die enemy die

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/space_ships/space_ship.cc

    r10734 r10739  
    7575#include "track/action_box.h"
    7676
     77
     78#include "weapons/aiming_system.h"
    7779
    7880ObjectListDefinition(SpaceShip);
     
    141143  if (root != NULL)
    142144    this->loadParams(root);
     145 
     146  printf("SSGROUP: %d\n", this->getOMListNumber());
    143147
    144148}
     
    150154void SpaceShip::init()
    151155{
    152 
    153   srand(time(0));   //initialize Random Nomber Generator
     156  toList( OM_GROUP_01 );
    154157
    155158  //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
     
    175178
    176179
    177   this->weaponMan.addWeaponToSlot(0, 0, "RFCannon");
     180 /* this->weaponMan.addWeaponToSlot(0, 0, "RFCannon");
    178181  this->weaponMan.addWeaponToSlot(0, 1, "RFCannon");
    179182  this->weaponMan.addWeaponToSlot(0, 2, "RFCannon");
     
    182185  this->weaponMan.addWeaponToSlot(1, 1, "RFCannon");
    183186  this->weaponMan.addWeaponToSlot(1, 2, "RFCannon");
    184   this->weaponMan.addWeaponToSlot(1, 3, "RFCannon");
    185 
    186   this->weaponMan.addWeaponToSlot(0, 4, "NadionLaser");
     187  this->weaponMan.addWeaponToSlot(1, 3, "RFCannon");*/
     188
     189/*  this->weaponMan.addWeaponToSlot(0, 4, "NadionLaser");
    187190  this->weaponMan.addWeaponToSlot(0, 5, "NadionLaser");
    188191  this->weaponMan.addWeaponToSlot(2, 4, "NadionLaser");
    189   this->weaponMan.addWeaponToSlot(2, 5, "NadionLaser");
     192  this->weaponMan.addWeaponToSlot(2, 5, "NadionLaser");*/
    190193
    191194  this->weaponMan.addWeaponToSlot(0, 6, "Disruptor");
     
    292295
    293296
    294   this->toList(OM_GROUP_00);
     297  //this->toList(OM_GROUP_00);
    295298
    296299
     
    380383{
    381384  this->secWeaponMan.showCrosshair();
    382   this->toList( OM_GROUP_01 );
     385  //this->toList( OM_GROUP_01 );
    383386  State::getPlayer()->hud().setRadarCenterNode(this->travelNode);
    384387  State::getPlayer()->hud().setOverlayActive(true);
     
    388391{
    389392  this->secWeaponMan.hideCrosshair();
    390   this->toList( OM_GROUP_00);
     393  //this->toList( OM_GROUP_00);
    391394  State::getPlayer()->hud().setOverlayActive(false);
    392395  State::getCamera()->setEventHandling(true);
     
    419422void SpaceShip::draw () const
    420423{
    421  // if( this->entityTrack != NULL && this->isDrawTrack())
     424 if( this->entityTrack != NULL /*&& this->isDrawTrack()*/)
    422425    this->entityTrack->drawGraph();
    423426
     
    452455void SpaceShip::tick (float time)
    453456{
     457 // printf("SSGROUP: %d\n", this->getOMListNumber());
    454458
    455459  if( !this->bInit)
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