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Timestamp:
Nov 1, 2015, 1:05:54 PM (9 years ago)
Author:
fvultier
Message:

HUD improved. Corrected text rescaling. Renamed reload to shieldRecharge in Pawn.cc, … to avoid confusion with the weapon system.

File:
1 edited

Legend:

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  • code/branches/fabienHS15/src/modules/weapons/projectiles/BasicProjectile.cc

    r10293 r10739  
    6868    @brief
    6969        The function called when a projectile hits another thing.
    70         Calls the hit-function, starts the reload countdown, displays visual hit effects defined in Pawn.
     70        Calls the hit-function, starts the shield recharge countdown, displays visual hit effects defined in Pawn.
    7171        Needs to be called in the collidesAgainst() function by every Class directly inheriting from BasicProjectile.
    7272    @param otherObject
     
    9797            {
    9898                victim->hit(this->getShooter(), contactPoint, cs, this->getDamage(), this->getHealthDamage(), this->getShieldDamage());
    99                 victim->startReloadCountdown();
     99                victim->startShieldRechargeCountdown();
    100100            }
    101101
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