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Ignore:
Timestamp:
Jun 20, 2007, 11:39:18 AM (18 years ago)
Author:
nicolasc
Message:

data bump

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/weapons/weapon_manager.h

    r10721 r10728  
    5555    void hideCrosshair();
    5656    void setRotationSpeed(float speed);
    57 //     Crosshair* getCrosshair() {return this->crosshair; };
    5857
    59 //     virtual void process(const Event &event);
    6058
    6159    void setSlotCount(unsigned int slotCount);
     
    6361    // setting up the WeaponManager with the following functions
    6462    void setSlotPosition(int slot, const Vector& position, PNode* parent = NULL);
    65 //     inline void setSlotPosition(float slot, float x, float y,float z) {setSlotPosition((int)slot, Vector(x,y,z));};
    6663    void setSlotDirection(int slot, const Quaternion& rotation);
    6764    /** @param slot the slot to get the relative position from @returns the relative position of the Carrier to the Slot */
     
    104101
    105102    void fire();
    106     //! @TODO: implement this function (maybe also in Weapon itself)
    107103    void releaseFire();
    108     //inline void setFire() { this->bFire = true; };
    109104
    110105    void tick(float dt);
     
    113108    void debug() const;
    114109
    115  // private:
     110
    116111    int getNextFreeSlot(int configID, long capability = WTYPE_ALL);
    117112    CountPointer<AmmoContainer>& getAmmoContainer(const ClassID& projectileType);
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