Changeset 10728 in orxonox.OLD for branches/presentation/src/world_entities/weapons/weapon_manager.h
- Timestamp:
- Jun 20, 2007, 11:39:18 AM (18 years ago)
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- 1 edited
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branches/presentation/src/world_entities/weapons/weapon_manager.h
r10721 r10728 55 55 void hideCrosshair(); 56 56 void setRotationSpeed(float speed); 57 // Crosshair* getCrosshair() {return this->crosshair; };58 57 59 // virtual void process(const Event &event);60 58 61 59 void setSlotCount(unsigned int slotCount); … … 63 61 // setting up the WeaponManager with the following functions 64 62 void setSlotPosition(int slot, const Vector& position, PNode* parent = NULL); 65 // inline void setSlotPosition(float slot, float x, float y,float z) {setSlotPosition((int)slot, Vector(x,y,z));};66 63 void setSlotDirection(int slot, const Quaternion& rotation); 67 64 /** @param slot the slot to get the relative position from @returns the relative position of the Carrier to the Slot */ … … 104 101 105 102 void fire(); 106 //! @TODO: implement this function (maybe also in Weapon itself)107 103 void releaseFire(); 108 //inline void setFire() { this->bFire = true; };109 104 110 105 void tick(float dt); … … 113 108 void debug() const; 114 109 115 // private: 110 116 111 int getNextFreeSlot(int configID, long capability = WTYPE_ALL); 117 112 CountPointer<AmmoContainer>& getAmmoContainer(const ClassID& projectileType);
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