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Ignore:
Timestamp:
Jun 19, 2007, 8:54:28 PM (17 years ago)
Author:
snellen
Message:

explosions now have sound

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/effects/explosion.h

    r10698 r10724  
    2323    void explode (float x, float y, float z); /// Explode at the current position with size (x,y,z)
    2424    void setExplosionSound(const std::string& newExplosionSound){  this->explosionSoundBuffer = OrxSound::ResourceSoundBuffer(newExplosionSound);  }
     25    void playSound();
    2526   
    2627    Explosion ();
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