- Timestamp:
- Oct 30, 2015, 7:51:49 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/fabienHS15/src/orxonox/worldentities/pawns/SpaceShip.h
r10437 r10724 250 250 inline float getShakeAmplitude() const 251 251 { return this->shakeAmplitude_; } 252 /** 253 @brief Add boost power. Is non-negative. 254 @return Returns the current boost power. 255 */ 256 void gainBoostPower(float gainedBoostPower); 252 257 253 258 protected:
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