Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jun 18, 2007, 7:40:40 PM (17 years ago)
Author:
nicolasc
Message:

bump, minor fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/weapons/crosshair.cc

    r10714 r10721  
    6464  this->material = new Material;
    6565
    66   //this->subscribeEvent(ES_GAME, EV_MOUSE_MOTION);
     66//   this->subscribeEvent(ES_GAME, EV_MOUSE_MOTION);
    6767
    6868  // center the mouse on the screen, and also hide the cursors
    69   /*  SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2);
    70   GraphicsEngine::showMouse(false);
    71   SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2);*/
     69/*  SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2);*/
     70//   GraphicsEngine::showMouse(false);
     71//   SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2);
    7272}
    7373
Note: See TracChangeset for help on using the changeset viewer.